
Compiled by Jos Uiterwijk
This collection contains the references to all (scientific) Articles, Notes and
Literature Reviews, appeared in the ICGA Journal (previously
ICCA Journal), starting from Vol. 6, No. 3
(August 1983) up to and including Vol. 24, No. 2 (June 2001).
The list is alphabetically ordered by senior author. The symbols following each reference
stand for Article (A), Note (N) or Review (R). The publications
before Volume 9 are not distinguished into Articles and Notes; then a marking symbol has
been omitted.
This list can also be obtained from the web in one of three formats:
·
Allis, L.V. (1992). Ingo
Althöfer: On Pathology in Game Tree and Other Recursion Tree Models. ICCA
Journal, Vol. 15, No. 2, p. 80. (R)
·
Althöfer, I. (1988).
Root Evaluation Errors: How they Arise and Propagate. ICCA Journal,
Vol. 11, Nos. 2/3, pp. 55-63. (A)
·
Althöfer, I. (1988).
Günther Schrüfer: Minimax-suchen: Kosten, Qualität und Algorithmen. ICCA
Journal, Vol. 11, No. 4, pp. 160-161. (R)
·
Althöfer, I. (1989).
Retrograde Analysis and Two Computerizable Definitions of the Quality of Chess
Games. ICCA Journal, Vol. 12, No. 2, pp. 74-78. (N)
·
Althöfer, I. (1990).
H.-J. Kraas: Zur Parallelisierung des SSS*-Algorithmus. ICCA
Journal, Vol. 13, No. 3, pp. 143-144. (R)
·
Althöfer, I. (1990).
Compressing Chess Games with the Help of a Fast Deterministic Chess Program. ICCA
Journal, Vol. 13, No. 4, pp. 200-203. (N)
·
Althöfer, I. (1991).
Sören W. Perrey: Mathematische Methoden der Künstlichen Intelligenz: zur
Quiescence-Suche in Spielbäumen. ICCA Journal, Vol. 14, No. 2, p. 84. (R)
·
Althöfer, I. (1991). An
Additive Evaluation Function in Chess. ICCA Journal, Vol. 14, No. 3, pp.
137-141. (N)
·
Althöfer, I. (1992). On
Asymmetries in Chess Programs. ICCA Journal, Vol. 15, No. 1, pp. 23-26.
(N)
·
Althöfer, I. (1992).
Bernhard Balkenhol: K-reguläre Minimax-Bäume mit distinkten Blattwerten, die
bei beliebiger Sortierung "leicht" für den alpha-beta Algorithmus
sind. ICCA Journal, Vol. 15, No. 2, p. 81. (R)
·
Althöfer, I. (1993). On
Telescoping Linear Evaluation Functions. ICCA Journal, Vol. 16, No. 2,
pp. 91-94. (N)
·
Althöfer, I. (1993).
Rainer Feldmann: Game Tree Search with Massively Parallel Systems. ICCA
Journal, Vol. 16, No. 3, pp. 147-148. (R)
·
Althöfer, I. and Walter,
B. (1994). Weak Zugzwang: Statistics on some Chess Endgames. ICCA Journal,
Vol. 17, No. 2, pp. 75-77. (N)
·
Althöfer, I. (1994).
Peter Mysliwietz: Konstruktion und Optimierung von Bewertungsfunktionen beim
Schach. ICCA Journal, Vol. 17, No. 2, pp. 82-83. (R)
·
Althöfer, I. (1994).
Sören W. Perrey: Einige stochastische Modelle für Zwei-Personen-Spiele. ICCA
Journal, Vol. 17, No. 2, pp. 83-84. (R)
·
Althöfer, I. (1994).
Swen Osterkamp and Britta Schanz: Strategien für Systeme von züfallig
entscheidenden Beratern und die Kompetenz von "Dreihirn". ICCA
Journal, Vol. 17, No. 2, p. 84. (R)
·
Althöfer, I. (1995). M.
Buro: Techniques for the Evaluation of Game Positions Using Examples. ICCA Journal, Vol. 18, No. 1, p. 34.
(R)
·
Althöfer, I. (1995).
Ralph U. Gasser: Harnessing Computational Resources for Efficient Exhaustive
Search. ICCA Journal, Vol. 18, No. 2, pp. 85-86. (R)
·
Althöfer, I. (1997). On
the k-best Mode in Computer Chess: Measuring the Similarity of Move
Proposals. ICCA Journal, Vol. 20, No. 3, pp. 152-165. (A)
·
Anantharaman, T.S.,
Campbell, M.S. and Hsu, F. (1988). Singular Extensions: Adding Selectivity to
Brute-Force Searching. ICCA Journal, Vol. 11, No. 4, pp. 135-143. (A)
·
Anantharaman, T.S.
(1991). Confidently Selecting a Search Heuristic. ICCA Journal, Vol. 14,
No. 1, pp. 3-16. (A)
·
Anantharaman, T.S. (1991).
Extension Heuristics. ICCA Journal, Vol. 14, No. 2, pp. 47-65. (A)
·
Anantharaman, T.S.
(1997). Evaluation Tuning for Computer Chess: Linear Discriminant Methods. ICCA
Journal, Vol. 20, No. 4, pp. 224-242. (A)
·
[Anonymous] (The
Editors, 1987). Given a Queen, what Price the Issue? ICCA Journal, Vol.
10, No. 2, p. 95. (N)
·
[Anonymous] (The
Editors, 1992). Thompson: All about Five Men. ICCA Journal, Vol. 15, No.
3, pp. 140-143. (N)
·
[Anonymous] (The
Editors, 1993). Thompson: Quintets with Variations. ICCA Journal, Vol.
16, No. 2, pp. 86-90. (N)
·
Bal, H.E. and Renesse,
R. van (1986). A Summary of Parallel Alpha-Beta Search Results. ICCA Journal,
Vol. 9, No. 3, pp. 146-149. (A)
·
Balkenhol, B. (1994).
Data Compression in Encoding Chess Positions. ICCA Journal, Vol. 17, No.
3, pp. 132-140. (A)
·
Barth, W. and Barth, S.
(1992). Validating a Range of Endgame Programs. ICCA Journal, Vol. 15,
No. 3, pp. 132-139. (A)
·
Barth, W. (1995).
Combining Knowledge and Search to Yield Infallible Endgame Programs. A study of
passed Pawns in the KPKP endgame. ICCA Journal, Vol. 18, No. 3, pp.
149-159. (A)
·
Barth, W. (1995). The
KPKP Endgame: An Amplification. ICCA Journal, Vol. 18, No. 4, pp.
225-226. (N)
·
Baxter, J., Tridgell,
A., and Weaver, L. (1998). Experiments in Parameter Learning using Temporal
Differences. ICCA Journal, Vol. 21, No. 2, pp. 84-99. (A)
·
Beal, D.F. (1984).
Mixing Heuristic and Perfect Evaluations: Nested Minimax. ICCA Journal,
Vol. 7, No. 1, pp. 10-15.
·
Beal, D.F. (1984).
Mating Sequences in the Quiescence Search. ICCA Journal, Vol. 7, No. 3,
pp. 133-137.
·
Beal, D.F. (1986).
Selective Search without Tears. ICCA Journal, Vol. 9, No. 2, pp. 76-80.
(A)
·
Beal, D.F. (1986). M.M.
Botvinnik: Computers in Chess - solving inexact search problems. ICCA
Journal, Vol. 9, No. 2, pp. 88-89. (R)
·
Beal, D.F. (1992). H.J.
van den Herik and L.V. Allis (eds.): Heuristic Programming in Artificial
Intelligence 3. ICCA Journal, Vol. 15, No. 2, pp. 79-80. (R)
·
Beal, D.F. and Smith,
M.C. (1994). Random Evaluations in Chess. ICCA Journal, Vol. 17, No. 1,
pp. 3-9. (A)
·
Beal, D.F. (1995). An
Integrated-Bounds-and-Values (IBV) Numeric Scale for Minimax Searches. ICCA
Journal, Vol. 18, No. 2, pp. 77-81. (A)
·
Beal, D.F. and Smith,
M.C. (1995). Quantification of Search-Extension Benefits. ICCA Journal,
Vol. 18, No. 4, pp. 205-218. (A)
·
Beal, D.F. and Smith, M.C. (1996). Multiple Probes of
Transposition Tables. ICCA Journal, Vol. 19, No. 4, pp. 227-233. (A)
·
Beal, D.F. and Smith,
M.C. (1997). Learning Piece Values Using Temporal Differences. ICCA Journal,
Vol. 20, No. 3, pp. 147-151. (A)
·
Beal, D.F. and Smith,
M.C. (1999). Learning Piece-Square Values using Temporal Differences. ICCA
Journal, Vol. 22, No. 4, pp. 223-235. (A)
·
Beasly, J.D. (2001). Computer Discoveries in Losing
Chess. ICGA Journal, Vol. 24, No. 2, pp. 102-104.
·
Benn, S. and Kopec, D.
(1993). The Bratko-Kopec Test Recalibrated. ICCA Journal, Vol. 16, No.
3, pp. 144-146. (N)
·
Bergen, A.R.D. van
(1985). An Ulti-mate Look at the KPK Data Base. ICCA Journal, Vol. 8,
No. 4, pp. 216-218.
·
Bergen, A.R.D. van and
Storm, T. van der (1986). The KPK Endgame: a Unit Correction. ICCA Journal,
Vol. 9, No. 1, pp. 35-36. (N)
·
Berliner, H.J. (1987).
Some Innovations Introduced by Hitech. ICCA Journal, Vol. 10, No. 3, pp.
111-117. (A)
·
Berliner, H.J. (1992).
Allen Newell 1927-1992, In Memoriam. ICCA Journal, Vol. 15, No. 3, pp.
144-145. (N)
·
Berliner, H.J. (1996).
Why Did Kasparov Blink? ICCA Journal, Vol. 19, No. 2, pp. 99-100. (N)
·
Bettadapur, P. (1986).
Influence of Ordering on Capture Search. ICCA Journal, Vol. 9, No. 4,
pp. 180-188. (A)
·
Billings, D. (2000). Thoughts on RoShamBo. ICGA
Journal, Vol. 23, No. 1, pp. 3-8. (A)
·
Björnsson, Y., Marsland,
T.A., Schaeffer, J. and Junghanns, A. (1997). Searching with Uncertainty
Cut-offs. ICCA Journal, Vol. 20, No. 1, pp. 29-37. (A)
·
Björnsson, Y. (1997). M.
Newborn: Kasparov versus Deep Blue: Computer Chess Comes of Age. ICCA Journal, Vol. 20, No. 2, p.
92. (R)
·
Botvinnik, M.M. (1983).
The Game of Chess: Its past, present and future. ICCA Journal, Vol. 6,
No. 3, pp. 6-9.
·
Botvinnik, M.M. (1993).
Three Positions. ICCA Journal, Vol. 16, No. 2, pp. 71-75. (A)
·
Bramer, M.A. (1986). KPK
Endgame Databases: a response from the source. ICCA Journal, Vol. 9, No.
3, pp. 150-151. (N)
·
Bratko, I., Tancig, P.
and Tancig, S. (1984). Detection of Positional Patterns in Chess. ICCA
Journal, Vol. 7, No. 2, pp. 63-73.
·
Breuker, D.M.,
Uiterwijk, J.W.H.M. and Herik, H.J. van den (1994). Replacement Schemes for
Transposition Tables. ICCA Journal,
Vol. 17, No. 4, pp. 183-193. (A)
·
Breuker, D.M., Uiterwijk,
J.W.H.M. and Herik, H.J. van den (1996). Replacement Schemes and Two-Level
Tables. ICCA Journal, Vol. 19, No. 3, pp. 175-180. (N)
·
Brockington, M.G.
(1996). A Taxonomy of Parallel Game-Tree Search Algorithms. ICCA Journal,
Vol. 19, No. 3, pp. 162-174. (A)
·
Brockington, M. (2000).
Computer Chess Meets Planning. ICGA
Journal, Vol. 23, No. 2, pp. 85-93. (N)
·
Bruin, A. de, Pijls, W.
and Plaat, A. (1994). Solution Trees as a Basis for Game-Tree Search. ICCA
Journal, Vol. 17, No. 4, pp. 207-219. (A)
·
Buro, M. (1995).
ProbCut: An Effective Selective Extension of the α-β Algorithm. ICCA Journal, Vol. 18, No. 2, pp.
71-76. (A)
·
Buro, M. (1999). Toward
Opening Book Learning. ICCA Journal, Vol. 22, No. 2, pp. 98-102. (N)
·
Buro, M. (1999).
Efficient Approximation of Backgammon Race Equities. ICCA Journal, Vol.
22, No. 3, pp. 133-142. (A)
·
Campbell, M. (1991).
D.F. Beal (ed.): Advances in Computer Chess 6. ICCA Journal, Vol. 14,
No. 3, pp. 146-148. (R)
·
Chen, K.-H. (2000). Some
Practical Techniques for Global Search in Go. ICGA Journal, Vol. 23, No.
2, pp. 67-74. (A)
·
Chinchalkar, S. (1996).
An Upper Bound for the Number of Reachable Positions. ICCA Journal, Vol.
19, No. 3, pp. 181-183. (N)
·
Ciancarini, C.P. (1994).
Experiments in Distributing and Co-ordinating Knowledge. ICCA Journal,
Vol. 17, No. 3, pp. 115-131. (A)
·
Ciancarini, C.P. (1994).
Distributed Searches: a Basis for Comparison. ICCA Journal, Vol. 17, No.
4, pp. 194-206. (A)
·
Cifuentes, R., Zeeuw, M.
de, and Reek, J. van (1997). Secrets of Chess Endings. ICCA Journal, Vol. 20, No. 4, pp.
246-249. (N)
·
Coplan, K.P. (1998).
Synthesis of Chess and Chess-like Endgames by Recursive Optimisation. ICCA
Journal, Vol. 21, No. 3, pp. 169-182. (A)
·
Coplan, K.P. (2001). Synthesis of Chess and Chess-like
Endgames: A Proof of Correctness. ICGA Journal, Vol. 24, No. 1, pp.
16-29. (A)
·
Cracraft, S.M. (1984).
Bitmap Move Generation in Chess. ICCA Journal, Vol. 7, No. 3, pp.
146-153.
·
DeCoste, D. (1998). The
Significance of Kasparov versus Deep
Blue and the Future of Computer Chess.
ICCA Journal, Vol. 21, No. 1, pp. 33-43. (N)
·
Dekker, S.T., Herik,
H.J. van den and Herschberg, I.S. (1987). Complexity Starts at Five. ICCA
Journal, Vol. 10, No. 3, pp. 125-138. (A)
·
Dennett, D.C. (1997).
Can Machines Think? Deep Blue and
Beyond. ICCA Journal, Vol. 20, No. 4, pp. 215-223. (A)
·
Donninger, C. (1993).
Null Move and Deep Search: Selective-Search Heuristics for Obtuse Chess
Programs. ICCA Journal, Vol. 16, No. 3, pp. 137-143. (A)
·
Donninger, Chr. (1994).
A la Recherche du Temps Perdu: 'That was easy'. ICCA Journal, Vol. 17,
No. 1, pp. 31-35. (N)
·
Donninger, C. (1996). CHE: A Graphical Language for
Expressing Chess Knowledge. ICCA Journal, Vol. 19, No. 4, pp. 234-241. (N)
·
Donskoy, M. and
Schaeffer, J. (1989). Perspectives on Falling from Grace. ICCA Journal,
Vol. 12, No. 3, pp. 155-163. (N)
·
Donskoy, M.V. (1990).
Fundamental Concepts in Search. ICCA Journal, Vol. 13, No. 3, pp.
133-137. (A)
·
Donskoy, M.V., Herik,
H.J. van den and Herschberg, I.S. (1990). Finessing in Games. ICCA Journal,
Vol. 13, No. 4, pp. 203-204. (N)
·
Editor, The (2000). A
Measure of Beauty. ICGA Journal,
Vol. 23, No. 2, p. 93. (N)
·
Edwards, S.J. and the
Editorial Board (1995). An Examination of the Endgame KBNKN. ICCA Journal,
Vol. 18, No. 3, pp. 160-167. (N)
·
Edwards, S.J. (1995).
Comments on Barth's Article Combining Knowledge and Search to Yield Infallible
Endgame Programs. ICCA Journal, Vol. 18, No. 4, pp. 219-225. (N)
·
Edwards, S.J. (1996). An
Examination of the Endgame KBBKN. ICCA Journal, Vol. 19, No. 1, pp.
24-32. (N)
·
Egnor, D. (2000). Iocaine Powder. ICGA Journal,
Vol. 23, No. 1, pp. 33-35. (N)
·
Elkies, N.D. (2001). Endgame Tables and Chess
Composition. ICGA Journal, Vol. 24, No. 2, pp. 93-101.
·
Eskiciolu, M.R. (1990).
H.E. Bal: The Shared Data-Object Model as a Paradigm for Programming
Distributed Systems. ICCA Journal, Vol. 13, No. 1, p. 27. (R)
·
Falk, L. and The
Editorial Board (1989). So Help Me the Database. ICCA Journal, Vol. 12,
No. 3, pp. 165-166. (N)
·
Feldmann, R., Monien,
B., Mysliwietz, P. and Vornberger, O. (1989). Distributed Game-Tree Search. ICCA
Journal, Vol. 12, No. 2, pp. 65-73. (A)
·
Feldmann, R., Monien,
B., Mysliwietz, P. and Vornberger, O. (1990). Response to a Comment on
'Distributed Game-Tree Search'. ICCA Journal, Vol. 13, No. 1, pp. 20-21.
(N)
·
Finkelstein, L. and
Markovitch, S. (1998). Learning to Play Chess Selectively by Acquiring Move
Patterns. ICCA Journal, Vol. 21, No. 2, pp. 100-119. (A)
·
Forthoffer, D.,
Rasmussen, L. and Dekker, S.T. (1989). A Correction to some KRKB-Database
Results. ICCA Journal, Vol. 12, No. 1, pp. 25-27. (N)
·
Frey, P.W. (1985). An
Empirical Technique for Developing Evaluation Functions. Some thoughts with a
review of Mitchell's thesis. ICCA Journal, Vol. 8, No. 1, pp. 17-22.
·
Frey, P.W. (1986). Fuzzy
Production Rules in Chess. ICCA Journal, Vol. 9, No. 4, pp. 175-179. (A)
·
Frey, P.W. (1991).
Memory-Based Expertise: Computer Chess vs. AI. ICCA Journal, Vol. 14,
No. 4, pp. 192-197. (A)
·
Fürnkranz, J. (1996).
Machine Learning in Computer Chess: The Next Generation. ICCA Journal,
Vol. 19, No. 3, pp. 147-161. (A)
·
George, M. and
Schaeffer, J. (1990). Chunking for Experience. ICCA Journal, Vol. 13,
No. 3, pp. 123-132. (A)
·
Good, I.J. (1988). Some
Comments Concerning an Article by De Groot. ICCA Journal, Vol. 11, Nos.
2/3, p. 80. (N)
·
Gosling, B. (1992).
Chess Computers and Endgame Studies. ICCA Journal, Vol. 15, No. 1, pp.
19-23. (N)
·
Grand, H. le (1986). The
Impact of Computers on Chess-Problem Composition. ICCA Journal, Vol. 9,
No. 3, pp. 152-153. (N)
·
Greenblatt, R.D. (1992).
Wedgitude. ICCA Journal, Vol. 15, No. 4, pp. 192-198. (A)
·
Greer, K.R.C., Ojha,
P.C., and Bell, D.A. (1999). A Pattern-Oriented Approach to Move Ordering: the
Chessmaps Heuristic. ICCA Journal,
Vol. 22, No. 1, pp. 13-21. (A)
·
Groot, A.D. de (1986).
Intuition in Chess. ICCA Journal, Vol. 9, No. 2, pp. 67-75. (A)
·
Groot, A.D. de (1987).
Some Benefits of Advances in Computer Chess. ICCA Journal, Vol. 10, No.
2, pp. 72-77. (A)
·
Groot, A.D. de (1988). A
Rejoinder to I.J. Good's Comments. ICCA Journal, Vol. 11, Nos. 2/3, p.
81. (N)
·
Groot, A.D. de (1992).
Allen Newell: An Adieu. ICCA Journal, Vol. 15, No. 3, pp. 146-148. (N)
·
Hartmann, D. (1987). How
to Extract Relevant Knowledge from Grandmaster Games. Part 1: Grandmasters have
insights - the problem is what to incorporate into practical programs. ICCA
Journal, Vol. 10, No. 1, pp. 14-36. (A)
·
Hartmann, D. (1987).
D.F. Beal (Editor): Advances in Computer Chess 4. ICCA Journal, Vol. 10,
No. 1, pp. 41-42. (R)
·
Hartmann, D. (1987). How
to Extract Relevant Knowledge from Grandmaster Games. Part 2: The notion of
mobility, and the work of De Groot and Slater. ICCA Journal, Vol. 10,
No. 2, pp. 78-90. (A)
·
Hartmann, D. (1987). R.
Bartel, H.J. Kraas and G. Schrüfer: Das grosse Computerschach-Buch. ICCA
Journal, Vol. 10, No. 2, pp. 96-97. (R)
·
Hartmann, D. (1987).
Peter van Diepen and Jaap van den Herik: Schaken voor Computers. ICCA
Journal, Vol. 10, No. 3, p. 143. (R)
·
Hartmann, D. (1987).
Reiner Seidel: Grundlagen einer wissenschaftlichen Schachtheorie. ICCA
Journal, Vol. 10, No. 4, pp. 195-196. (R)
·
Hartmann, D. (1988).
Christian Posthoff and Günter Reinemann: Computerschach - Schachcomputer. ICCA
Journal, Vol. 11, No. 1, pp. 34-35. (R)
·
Hartmann, D. (1988).
Rejoinder to Seidel's Reply. ICCA Journal, Vol. 11, No. 1, pp. 38-39. (R)
·
Hartmann, D. (1988).
Butterfly Boards. ICCA Journal, Vol. 11, Nos. 2/3, pp. 64-71. (A)
·
Hartmann, D. (1988).
Alen D. Shapiro: Structured Induction in Expert Systems. ICCA Journal,
Vol. 11, No. 4, pp. 163-164. (R)
·
Hartmann, D. (1989).
David N.L. Levy (Editor): Computer Chess Compendium. ICCA Journal, Vol.
12, No. 1, pp. 27-28. (R)
·
Hartmann. D. (1989).
J.E. Hayes, D. Michie and J. Richards (Editors): Machine Intelligence 11:
Logic and the Acquisition of Knowledge. ICCA Journal, Vol. 12, No. 3,
pp. 168-169. (R)
·
Hartmann, D. (1991). A
Tale of Two Sequels; David Levy and Monty Newborn: How Computers Play Chess; T.
Anthony Marsland and Jonathan Schaeffer (eds.): Chess, Computers, and
Cognition. ICCA Journal, Vol. 14, No. 2, pp. 79-83. (R)
·
Hartmann, D. (1994).
H.J. van den Herik, I.S. Herschberg and J.W.H.M. Uiterwijk (eds.): Advances in
Computer Chess 7. ICCA Journal, Vol. 17, No. 3, pp. 149-151. (R)
·
Hartmann, D. (1997).
Jonathan Schaeffer: One Jump Ahead: Challenging Human Supremacy in Checkers. ICCA Journal, Vol. 20, No. 3,
pp. 180-182. (R)
·
Hartmann, D. (1997).
H.J. van den Herik and J.W.H.M. Uiterwijk (eds.): Advances in Computer Chess 8.
ICCA Journal, Vol. 20, No. 3,
pp. 183-185. (R)
·
Hartmann, D. (1998).
Dennis Breuker: Memory versus Search in Games. ICCA Journal, Vol. 21,
No. 4, pp. 245-247. (R)
·
Hartmann, D. (1999).
Ingo Althöfer's 13 Years of 3-Hirn. ICCA Journal, Vol. 22, No. 1, pp.
33-35. (R)
·
Hartmann, D. (1999). A
Transference of Bones. ICCA Journal, Vol. 22, No. 3, pp. 143-144. (R)
·
Hartmann, D. (1999).
Hands Off Hans! ICCA Journal, Vol. 22, No. 4, pp. 241-243. (R)
·
Hartmann, D. (2000).
E.A. Heinz: The Importance of Being Scalable. ICGA Journal, Vol. 23, No.
1, pp. 37-38. (R)
·
Hartmann, D. (2000).
H.J. van den Herik and H. Iida (eds.): Games in AI Research. ICGA Journal,
Vol. 23, No. 2, pp. 97-99. (R)
·
Hartmann, D. (2001). J.W. Romein: Multigame – An
Environment for Distributed Game-tree Research. ICGA Journal, Vol. 24,
No. 1, pp. 35-36. (R)
·
Haworth, G.McC.
and Velliste, M. (1998). Chess Endgames and Neural Networks. ICCA Journal,
Vol. 21, No. 4, pp. 211-227. (A)
·
Haworth, G.McC.
(2000). Strategies for Constrained Optimisation. ICGA Journal, Vol. 23,
No. 1, pp. 9-20. (A)
·
Haworth, G.McC.
(2000). Deepest Chess Win Revisited. ICGA Journal, Vol. 23, No. 2, pp.
94-96. (N)
·
Heijden, H.M.J.F. van der (2001). Endgame Tables and
Endgame Study Composition. ICGA Journal, Vol. 24, No. 2, pp. 88-92.
·
Heinz, E.A. (1997). How DarkThought Plays Chess. ICCA Journal, Vol. 20, No. 3,
pp. 166-176. (N)
·
Heinz, E.A. (1998).
Extended Futility Pruning. ICCA Journal, Vol. 21, No. 2, pp. 75-83. (A)
·
Heinz, E.A. (1998).
Efficient Interior-Node Recognition. ICCA Journal, Vol. 21, No. 3, pp.
157-168. (A)
·
Heinz, E.A. (1998). DarkThought Goes Deep. ICCA Journal,
Vol. 21, No. 4, pp. 228-244. (A)
·
Heinz, E.A. (1999).
Endgame Databases and Efficient Index Schemes for Chess. ICCA Journal, Vol. 22, No. 1, pp.
22-32. (N)
·
Heinz, E.A. (1999).
Knowledgeable Encoding and Querying of Endgame Databases. ICCA Journal,
Vol. 22, No. 2, pp. 81-97. (A)
·
Heinz, E.A. (1999).
Adaptive Null-Move Pruning. ICCA Journal, Vol. 22, No. 3, pp. 123-132. (A)
·
Heinz, E.A. (2000). AEL
Pruning. ICGA Journal, Vol. 23, No. 1, pp. 21-32. (A)
·
Heinz, E.A. (2001). Self-play, Deep Search and
Diminishing Returns. ICGA Journal, Vol. 24, No. 2, pp. 75-79.
·
Herbeck, H. and Barth,
W. (1996). An Explanation Tool for Chess Endgames Based on Rules. ICCA
Journal, Vol. 19, No. 2, pp. 75-82. (A)
·
Herik, H.J. van den and
Jong-Gierveld, J. de (1983). Computer Chess: Trick or Treat? Preliminary
thoughts on threats and rewards. ICCA Journal, Vol. 6, No. 4, pp. 15-22.
·
Herik, H.J. van den and
Jong-Gierveld, J. de (1984). Computer Chess: Trick or Treat? Part II: threats
and fears investigated. ICCA Journal, Vol. 7, No. 1, pp. 16-22.
·
Herik, H.J. van den and
Jong-Gierveld, J. de (1984). Computer Chess: Trick or Treat? Part III: some
fears revealed. ICCA Journal, Vol. 7, No. 2, pp. 74-83.
·
Herik, H.J. van den and
Herschberg, I.S. (1985). The Construction of an Omniscient Endgame Data Base. ICCA
Journal, Vol. 8, No. 2, pp. 66-87.
·
Herik, H.J. van den and
Herschberg, I.S. (1985). Elementary Theory Improved, a Conjecture Refuted. ICCA
Journal, Vol. 8, No. 3, pp. 141-149.
·
Herik, H.J. van den and
Herschberg, I.S. (1986). A Data Base on Data Bases. ICCA Journal, Vol.
9, No. 1, pp. 29-34. (A)
·
Herik, H.J. van den
(1986). Roycroft's 5-Man Chess Endgame Series. ICCA Journal, Vol. 9, No.
3, pp. 154-155. (R)
·
Herik, H.J. van den and
Herschberg, I.S. (1986). A Note on KBBK. ICCA Journal, Vol. 9, No. 4, p.
199. (N)
·
Herik, H.J. van den and
Herschberg, I.S. (1987). The KBBKN Statistics: New data from Ken Thompson. ICCA
Journal, Vol. 10, No. 1, pp. 39-40. (N)
·
Herik, H.J. van den,
Herschberg, I.S. and Nakad, N. (1987). A Six-Men-Endgame Database:
KRP(a2)KbBP(a3). ICCA Journal, Vol. 10, No. 4, pp. 163-180. (A)
·
Herik, H.J. van den and
Herschberg, I.S. (1988). Computer Checks on Human Analyses of the KRKB Endgame.
ICCA Journal, Vol. 11, No. 1, pp. 26-31. (N)
·
Herik, H.J. van den,
Herschberg, I.S. and Nakad, N. (1988). Karpov Amends Timman's Analysis. ICCA
Journal, Vol. 11, No. 1, pp. 32-33. (N)
·
Herik, H.J. van den,
Herschberg, I.S. and Nakad, N. (1988). A Reply to R. Sattler's Remarks on the
KRP(a2)KbBP(a3) Database. ICCA Journal, Vol. 11, Nos. 2/3, 88-91. (N)
·
Herik, H.J. van den and
Herschberg, I.S. (1993). John Nunn: Secrets of Rook Endings. ICCA Journal,
Vol. 16, No. 2, pp. 94-95. (R)
·
Herik, H.J. van den (2001). The Bell Captain. ICGA
Journal, Vol. 24, No. 2, pp. 73-74.
·
Herschberg, I.S. and
Herik, H.J. van den (1985). A Gauge of Endgames. ICCA Journal, Vol. 8,
No. 4, pp. 225-229.
·
Herschberg, I.S. and
Herik, H.J. van den (1986). Thompson's New Data-Base Results. ICCA Journal,
Vol. 9, No. 1, pp. 45-49. (N)
·
Herschberg, I.S. (1986).
The 5th World Microcomputer Chess Championship. ICCA Journal, Vol. 9,
No. 3, p. 155. (R)
·
Herschberg, I.S. and
Herik, H.J. van den (1987). More Truth on KBBK Database Results. ICCA
Journal, Vol. 10, No. 2, pp. 91-93. (N)
·
Herschberg, I.S., Herik,
H.J. van den and Schoo, P.N.A. (1989). Verifying and Codifying Strategies in
the KNNKP(h) Endgame. ICCA Journal, Vol. 12, No. 3, pp. 144-154. (A)
·
Herschberg, I.S. and
Herik, H.J. van den (1994). John Nunn: Secrets of Pawnless Endings. ICCA
Journal, Vol. 17, No. 2, pp. 81-82. (R)
·
Herschberg, I.S. and
Herik, H.J. van den (1995). Dieter Steinwender and Frederic F. Friedel: Schach
am PC. ICCA Journal, Vol. 18, No. 4, p. 230. (R)
·
Herschberg, I.S. and
Herik, H.J. van den (1995). Peter Schreiner and Carsten Bauermeister (eds.):
Der Schachcomputerkatalog. ICCA Journal, Vol. 18, No. 4, p. 231. (R)
·
Horacek, H. (1983).
Knowledge-Based Move Selection and Evaluation to Guide the Search in Chess Pawn
Endings. ICCA Journal, Vol. 6, No. 3, pp. 20-37.
·
Horacek, H. (1993). Computer
Chess, its Impact on Artificial Intelligence. ICCA Journal, Vol. 16, No.
1, pp. 31-36. (N)
·
Hsu, F-h. (2001). Ken Thompson and Deep Blue. ICGA Journal, Vol.
24, No. 2, pp. 80-82.
·
Hünen, R.W.G. (1987). A
Uniform Way to Report Database Results. ICCA Journal, Vol. 10, No. 2, p.
91. (N)
·
Hyatt, R.M. (1984).
Using Time Wisely. ICCA Journal, Vol. 7, No. 1, pp. 4-9.
·
Hyatt, R.M. (1985).
Parallel Chess on the Cray X-MP/48. ICCA Journal, Vol. 8, No. 2, pp.
90-99.
·
Hyatt, R.M. (1997). The
Dynamic Tree-Splitting Parallel Search Algorithm. ICCA Journal, Vol. 20,
No. 1, pp. 3-19. (A)
·
Hyatt, R.M. and Newborn,
M. (1997). Crafty Goes Deep. ICCA Journal, Vol. 20, No. 2,
pp. 79-86. (A)
·
Hyatt, R.M. (1999). Book
Learning ! a Methodology to
Tune an Opening Book Automatically. ICCA Journal, Vol. 22, No. 1, pp.
3-12. (A)
·
Hyatt, R.M. (1999).
Rotated Bitmaps, a New Twist on an Old Idea. ICCA Journal, Vol. 22, No.
4, pp. 213-222. (A)
·
Iida, H., Uiterwijk,
J.W.H.M., Herik, H.J. van den and Herschberg, I.S. (1993). Potential Applications
of Opponent-Model Search. Part 1: the domain of applicability. ICCA Journal,
Vol. 16, No. 4, pp. 201-208. (A)
·
Iida, H., Uiterwijk,
J.W.H.M., Herik, H.J. van den and Herschberg, I.S. (1994). Potential
Applications of Opponent-Model Search. Part 2: risks and strategies. ICCA
Journal, Vol. 17, No. 1, pp. 10-14. (A)
·
Iida, H., Handa, K.-i.,
and Uiterwijk, J.W.H.M. (1995). Tutoring Strategies in Game-Tree Search. ICCA
Journal, Vol. 18, No. 4, pp. 191-204. (A)
·
Irving, G., Donkers, J.
and Uiterwijk, J.W.H.M. (2000). Solving Kalah. ICGA Journal, Vol. 23,
No. 3, pp. 139-147. (A)
·
Jansen, P.J. (1992).
KQKR: Awareness of a Fallible Opponent. ICCA Journal, Vol. 15, No. 3,
pp. 111-131. (A)
·
Jansen, P.J. (1992).
KQKR: Assessing the Utility of Heuristics. ICCA Journal, Vol. 15, No. 4,
pp. 179-191. (A)
·
Jansen, P.J. (1993).
KQKR: Speculatively Thwarting a Human Opponent. ICCA Journal, Vol. 16,
No. 1, pp. 3-17. (A)
·
Junghanns, A. (1994).
Fuzzy Numbers as a Tool in Chess Programs. ICCA Journal, Vol. 17, No. 3,
pp. 141-148. (N)
·
Junghanns, A. (1998).
Are there Practical Alternatives to Alpha-Beta? ICCA Journal, Vol. 21, No. 1, pp. 14-32. (A)
·
Kaindl, H., Horacek, H.
and Wagner, M. (1986). Selective Search versus Brute Force. ICCA Journal,
Vol. 9, No. 3, pp. 140-145. (A)
·
Kaindl, H. (1988).
Useful Statistics from Tournament Programs. ICCA Journal, Vol. 11, No.
4, pp. 156-159. (N)
·
Kalnim, R. (1990). A
Positional Assembly Model. ICCA Journal, Vol. 13, No. 3, pp. 138-142. (N)
·
Karrer, P. (2000).
KQQKQP and KQPKQP.. ICGA Journal, Vol. 23,
No. 2, pp. 75-84. (A)
·
Ke, Y.-F. and Parng,
T.-M. (1993). The Guard Heuristic: Legal Move Ordering with Forward Game-Tree
Pruning. ICCA Journal, Vol. 16, No. 2, pp. 76-85. (A)
·
Komissarchik, E.A. and
Futer, A.L. (1986). Computer Analysis of a Queen Endgame. ICCA Journal,
Vol. 9, No. 4, pp. 189-198. (A)
·
Korf, R.E. (1997). Does Deep Blue use Artificial Intelligence? ICCA
Journal, Vol. 20, No. 4, pp. 243-245. (N)
·
Kotĕšovec, V. (2001). King and Two Generalised
Knights against King. ICGA Journal, Vol. 24, No. 2, pp. 105-107.
·
Kuszmaul, B.C. (1995).
The Startech Massively-Parallel
Chess Program. ICCA Journal, Vol. 18, No. 1, pp. 3-19. (A)
·
Larsson, J.E. (1987).
Challenging that Mobility is Fundamental. ICCA Journal, Vol. 10, No. 3,
pp. 139-142. (N)
·
Levene, M. and Fenner,
T. (1995). A Partial Analysis of Minimaxing Game Trees with Random Leaf
Values. ICCA Journal, Vol. 18,
No. 1, pp. 20-33. (A)
·
Levinson, R.A. (1989). A
Self-Learning, Pattern-Oriented Chess Program. ICCA Journal, Vol. 12,
No. 4, pp. 207-215. (A)
·
Levinson, R. and Snyder,
R. (1993). DISTANCE: Toward the Unification of Chess Knowledge. ICCA Journal,
Vol. 16, No. 3, pp. 123-136. (A)
·
Levy, D.N.L. (1986). When
Will Brute Force Programs Beat Kasparov? ICCA Journal, Vol. 9, No. 2,
pp. 81-86. (A)
·
Levy, D.N.L. (1987).
Improving the Performance of Endgame Databases. ICCA Journal, Vol. 10,
No. 4, pp. 191-192. (N)
·
Levy, D.N.L., Broughton,
D. and Taylor, M. (1989). The SEX Algorithm in Computer Chess. ICCA Journal,
Vol. 12, No. 1, pp. 10-21. (A)
·
Levy, D.N.L. (1991).
First Among Equals. ICCA Journal, Vol. 14, No. 3, p. 142. (N)
·
Levy, D.N.L. (1997).
Crystal Balls: The Meta-Science of Prediction in Computer Chess. ICCA Journal, Vol. 20, No. 2,
pp. 71-78. (A)
·
Lincke, T.R. and
Marzetta, A. (2000). Large Endgame Databases with Limited Memory Space. ICGA
Journal, Vol. 23, No. 3, pp. 131-138. (A)
·
Lindner, L. (1983).
Experience with the Second Human-Computer Problem Test. ICCA Journal,
Vol. 6, No. 3, pp. 10-15.
·
Lindner, L. (1985). A
Test to Compare Human and Computer Fairy-Chess Problem Solving. ICCA
Journal, Vol. 8, No. 3, pp. 150-155.
·
Lippold, D. (1997). The
Legitimacy of Positions in Endgame Databases. ICCA Journal, Vol. 20, No.
1, pp. 20-28. (A)
·
Lorenz, U., Rottmann,
V., Feldmann, R., and Mysliwietz, P. (1995). Controlled Conspiracy-Number
Search. ICCA Journal, Vol. 18, No. 3, pp. 135-147. (A)
·
Manohararajah, V.
(1997). Rajah: The Design of a
Chess Program. ICCA Journal, Vol. 20, No. 2, pp. 87-91. (N)
·
Marko, P. and Haworth,
G.McC. (1999). The Kasparov-World Match. ICCA Journal, Vol. 22, No. 4,
pp. 236-238. (N)
·
Marris, Ch.A. (1989).
Compressing a Chess-Endgame Database. ICCA Journal, Vol. 12, No. 1, pp.
22-24. (N)
·
Marsland, T.A. (1983).
P.W. Frey (Editor): Chess Skill in Man and Machine (2nd ed.). ICCA Journal,
Vol. 6, No. 4, pp. 46-48. (R)
·
Marsland, T.A. (1984).
David E. Welsh: Computer Chess. ICCA Journal, Vol. 7, No. 1, pp. 36-37.
(R)
·
Marsland, T.A. (1984).
David Levy: The Chess Computer Handbook. ICCA Journal, Vol. 7, No. 2, p.
84. (R)
·
Marsland, T.A. (1984).
David Levy: Computer Gamesmanship. ICCA Journal, Vol. 7, No. 2, pp.
84-85. (R)
·
Marsland, T.A. (1984).
M.A. Bramer (Editor): Computer Game-Playing: Theory and Practice. ICCA
Journal, Vol. 7, No. 2, p. 85. (R)
·
Marsland, T.A. (1984).
H. Berliner and M. Campbell: Using Chunking to Solve Chess Pawn Endings. ICCA
Journal, Vol. 7, No. 3, p. 154. (R)
·
Marsland, T.A. (1985).
R.M. Hyatt: Cray Blitz - A Computer Chess Playing Program. ICCA Journal,
Vol. 8, No. 1, pp. 23-24. (R)
·
Marsland, T.A. (1985).
Evaluation-Function Factors. ICCA Journal, Vol. 8, No. 2, pp. 47-57.
·
Marsland, T.A. (1985).
D.E. Welsh and B. Baczynskyj: Computer Chess II. ICCA Journal, Vol. 8,
No. 3, p. 156. (R)
·
Marsland, T.A. (1986). A
Review of Game-Tree Pruning. ICCA Journal, Vol. 9, No. 1, pp. 3-19. (A)
·
Marsland, T.A. (1987).
L. Pachman and V. Kühnmund: Computer Chess. ICCA Journal, Vol. 10, No.
2, p. 97. (R)
·
Marsland, T.A. (1987).
Carl Ebeling: All the Right Moves: A VLSI Architecture for Chess. ICCA
Journal, Vol. 10, No. 4, p. 197. (R)
·
Marsland, T.A. (1989).
D.F. Beal (Editor): Advances in Computer Chess 5. ICCA Journal, Vol. 12,
No. 3, p. 169. (R)
·
Marsland, T.A. (1989).
David Levy (Ed.): Computer Chess Compendium. ICCA Journal, Vol. 12, No.
4, p. 218. (R)
·
Marsland, T.A. (1990).
The Bratko-Kopec Test Revisited. ICCA Journal, Vol. 13, No. 1, pp.
15-19. (A)
·
McCarthy, J. (1989). The
Fruitfly on the Fly. ICCA Journal, Vol. 12, No. 4, pp. 199-206. (A)
·
McCarthy, J. and
Feigenbaum, E. (1991). In Memoriam. Arthur L. Samuel: Pioneer in Machine
Learning. ICCA Journal, Vol. 14, No. 1, pp. 19-20. (N)
·
Mednis, E. (1991).
Database Results for KQKRN and KQKRB Annotated. ICCA Journal, Vol. 14,
No. 2, pp. 66-70. (N)
·
Meulen, M. van der
(1990). Conspiracy-Number Search. ICCA Journal, Vol. 13, No. 1, pp.
3-14. (A)
·
Meulen, M. van der,
Allis, L.V. and Herik, H.J. van den (1990). A Comment on `Conspiracy-Number
Search'. ICCA Journal, Vol. 13, No. 2, pp. 74-75. (N)
·
Michie, D. and Bratko,
I. (1987). Ideas on Knowledge Synthesis Stemming from the KBBKN Endgame. ICCA
Journal, Vol. 10, No. 1, pp. 3-13. (A)
·
Michie, D. and Bratko,
I. (1987). Ideas on Knowledge Synthesis ..... a correction. ICCA Journal,
Vol. 10, No. 2, p. 94. (N)
·
Michie, D. (1989). Brute
Force in Chess and Science. ICCA Journal, Vol. 12, No. 3, pp. 127-143. (A)
·
Michie, D. and Bratko,
I. (1991). Comments to `Chunking for Experience'. ICCA Journal, Vol. 14,
No. 1, p. 18. (N)
·
Morales, E. (1994).
Learning Patterns for Playing Strategies. ICCA Journal, Vol. 17, No. 1,
pp. 15-26. (A)
·
Nakayama, Y., Akazawa,
T. And Noshita, K. (1996). A Parallel Algorithm for Solving Hard Tsume-Shogi
Problems. ICCA Journal, Vol. 19, No. 2, pp. 94-99. (N)
·
Nalimov, E.V., Wirth,
C., and Haworth, G.McC. (1999). KQQKQQ and the Kasparov-World Game. ICCA
Journal, Vol. 22, No. 4, pp. 195-212. (A)
·
Nalimov, E.V., Haworth,
G.McC. and Heinz, E.A. (2000). Space-Efficient Indexing of Chess
Endgame Tables. ICGA Journal, Vol. 23, No. 3, pp. 148-162. (A)
·
Nefkens, H.J.J. (1985).
Constructing Data Bases to Fit a Microcomputer. ICCA Journal, Vol. 8,
No. 4, pp. 219-224.
·
Nefkens, H.J.J. (1991).
How to Win with a Knight Ahead. ICCA Journal, Vol. 14, No. 4, pp.
201-203. (N)
·
Nelson, H.L. (1985).
Hash Tables in Cray Blitz. ICCA Journal, Vol. 8, No. 1, pp. 3-13.
·
Nelson, H.L. and Hyatt,
R.M. (1988). The Draw Heuristic of Cray-Blitz. ICCA Journal, Vol. 11,
No. 1, pp. 3-9. (A)
·
Newborn, M.M. (1985). A
Hypothesis Concerning the Strength of Chess Programs. ICCA Journal,
Vol. 8, No. 4, pp. 209-215.
·
Nunn, J. (1992). Perfect
Prose. ICCA Journal, Vol. 15, No. 2, pp. 75-76. (N)
·
Nunn, J. (1993).
Extracting Information from Endgame Databases. ICCA Journal, Vol. 16,
No. 4, pp. 191-200. (A)
·
Nunn, J. (1994). More,
and More Perfect Prose. ICCA Journal, Vol. 17, No. 2, pp. 78-80. (N)
·
Pijls, W. and Bruin, A.
de (1993). SSS*-like Algorithms in Constrained Memory. ICCA Journal,
Vol. 16, No. 1, pp. 18-30. (A)
·
Pitrat, J. (1998).
Games: The Next Challenge. ICCA Journal, Vol. 21, No. 3, pp. 147-156. (A)
·
Plenkner, S. (1995). A
Null-Move Technique Impervious to Zugzwang. ICCA Journal, Vol. 18, No.
2, pp. 82-85. (N)
·
Posthoff, C. (1988).
G.M. Adelson-Velsky, V.L. Arlazarov and M.V. Donskoy: Algorithms for Games. ICCA
Journal, Vol. 11, Nos. 2/3, pp. 92-93. (R)
·
Posthoff, C. (1988).
David N.L. Levy (Editor): Computer Games I. ICCA Journal, Vol. 11, Nos.
2/3, pp. 94-95. (R)
·
Rasmussen, L. (1987).
Correcting Grandmasters' Analyses in Elementary Endgames. ICCA Journal,
Vol. 10, No. 4, pp. 192-194. (N)
·
Rasmussen, L. (1988).
Ultimates in KQKR and KRKN. ICCA Journal, Vol. 11, No. 1, pp. 21-25. (N)
·
Rasmussen, L. (1988). A
Database for KRKP. ICCA Journal, Vol. 11, No. 4, pp. 144-150. (A)
·
Rasmussen, L. (1992).
Queen versus Rook and Pawn. ICCA Journal, Vol. 15, No. 2, pp. 77-78. (N)
·
Reed, A. (1986). A
Response to the Bergen/Storm KPK Endgame Result. ICCA Journal, Vol. 9,
No. 2, p. 87. (N)
·
Reek, J. van, Uiterwijk,
J.W.H.M., and Herik, H.J. van den (1998). Planning a Strategy in Chess. ICCA
Journal, Vol. 21, No. 3, pp. 183-192. (N)
·
Reek, J. van, Uiterwijk,
J.W.H.M., and Herik, H.J. van den (1999). Two Strategic Shortcomings in Chess
Programs. ICCA Journal, Vol. 22, No. 4, pp. 239-240. (N)
·
Reek, J. van, Uiterwijk, J.W.H.M. and Herik, H.J. van
den (2000). The Innovated Art of Chess Analysis. ICGA Journal, Vol. 23,
No. 4, pp. 230-232*. (N)
·
Reinefeld, A. (1983). An
Improvement to the Scout Tree-Search Algorithm. ICCA Journal, Vol. 6,
No. 4, pp. 4-14.
·
Reinefeld, A. (1985).
Kai von Luck: Aspekte wissensgestützter Planung. Bernd Owsnicki: Repräsentation
von positionellem Schachwissen mit Techniken der künstlichen Intelligenz. ICCA
Journal, Vol. 8, No. 4, pp. 235-236.
·
Reznitsky, A. and
Chudakoff, M. (1990). Pioneer: A Chess Program Modelling a Chess Master's Mind.
ICCA Journal, Vol. 13, No. 4, pp. 175-195. (A)
·
Ritchie, D. (2001). Ken, Unix and Games. ICGA
Journal, Vol. 24, No. 2, pp. 67-70.
·
Ros Padilla, J. (1994).
Estimating Asymmetry and Selectivity in Chess Programs. ICCA Journal,
Vol. 17, No. 1, pp. 27-30. (N)
·
Roycroft, A.J. (1987). The
Experimental Positions of Ideas in Knowledge Synthesis. ICCA Journal,
Vol. 10, No. 2, p. 95. (N)
·
Roycroft, A.J. (1990).
How to Treat Endgame Databases. ICCA Journal, Vol. 13, No. 2, pp. 76-78.
(N)
·
Roycroft, A.J. (1990).
Identifying the Three Types of Zugzwang. ICCA Journal, Vol. 13, No. 4,
p. 205. (N)
·
Roycroft, A.J. (1991). A
Side-Effect of New Database Knowledge. ICCA Journal, Vol. 14, No. 3, pp.
135-137. (N)
·
Roycroft, A.J. (1991). A
Use for Endgame Databases? ICCA Journal, Vol. 14, No. 4, pp. 204-209. (N)
·
Saito, Y. and Iida, H.(1996). H. Matsubara (ed.):
Proceedings of the Game Programming Workshop in Japan '96. ICCA Journal,
Vol. 19, No. 4, pp. 242-246. (R)
·
Sakuta, M. and Iida, H. (2000). Solving
Kriegspiel-like Problems: Exploiting a Transposition Table. ICGA Journal,
Vol. 23, No. 4, pp. 218-229. (A)
·
Sattler, R. (1988).
Further to the KRP(a2)KbBP(a3) Database. ICCA Journal, Vol. 11, Nos.
2/3, pp. 82-87. (N)
·
Schaeffer, J. (1983).
The History Heuristic. ICCA Journal, Vol. 6, No. 3, pp. 16-19.
·
Schaeffer, J. (1984).
The Relative Importance of Knowledge. ICCA Journal, Vol. 7, No. 3, pp.
138-145.
·
Schaeffer, J. (1985).
Lionel Moser: An Experiment in Distributed Game Tree Searching. ICCA Journal,
Vol. 8, No. 2, pp. 88-89. (R)
·
Schaeffer, J. (1987).
Speculative Computing. ICCA Journal, Vol. 10, No. 3, pp. 118-124. (A)
·
Schaeffer, J. (1988).
G.M. Adelson-Velsky, V.L. Arlazarov and M.V. Donskoy: Algorithms for Games. ICCA
Journal, Vol. 11, Nos. 2/3, pp. 93-94. (R)
·
Schaeffer, J. (1989).
Comment on 'Distributed Game-Tree Search'. ICCA Journal, Vol. 12, No. 4,
pp. 216-217. (N)
·
Schaeffer, J. (1990). A
Rejoinder to a Comment on 'Distributed Game-Tree Search'. ICCA Journal,
Vol. 13, No. 1, p. 21. (N)
·
Schaeffer, J. (1991).
Checkers: A Preview of what will Happen in Chess? ICCA Journal, Vol. 14,
No. 2, pp. 71-78. (N)
·
Schaeffer, J. (2001). Ken Thompson’s Influence on
Computer Games Research. ICGA Journal, Vol. 24, No. 2, pp. 71-72.
·
Scherzer, T., Scherzer,
L. and Tjaden Jr., D. (1991). Learning in Bebe. ICCA Journal, Vol. 14,
No. 4, pp. 183-191. (A)
·
Schijf, M., Allis, L.V.
and Uiterwijk, J.W.H.M. (1994). Proof-Number Search and Transpositions. ICCA
Journal, Vol. 17, No. 2, pp. 63-74. (A)
·
Schlosser, M. (1988).
Computers and Chess-Problem Composition. ICCA Journal, Vol. 11, No. 4,
pp. 151-155. (N)
·
Schrüfer, G. (1989). A
Strategic Quiescence Search. ICCA Journal, Vol. 12, No. 1, pp. 3-9. (A)
·
Seidel, R. (1985).
Chess, How to Understand the Exceptions! ICCA Journal, Vol. 8, No. 1,
pp. 14-16.
·
Seidel, R. (1985).
Grammatical Description of Chess Positions. Data-base versus human knowledge. ICCA
Journal, Vol. 8, No. 3, pp. 127-140.
·
Seidel, R. (1986). What
Constitutes Optimal Play? ICCA Journal, Vol. 9, No. 1, pp. 37-44. (N)
·
Seidel, R. (1988). Reply
to D. Hartmann's Review of "Grundlagen einer wissenschaftlichen
Schachtheorie". ICCA Journal, Vol. 11, No. 1, pp. 36-37. (R)
·
Seidel, R. (1994).
Self-Annotating Elementary Endgames. ICCA Journal, Vol. 17, No. 2, pp.
51-62. (A)
·
Skiena, S.S. (1986). An
Overview of Machine Learning in Computer Chess. ICCA Journal, Vol. 9,
No. 1, pp. 20-28. (A)
·
Slate, D.J. (1984).
Interior-Node Score Bounds in a Brute-Force Chess Program. ICCA Journal,
Vol. 7, No. 4, pp. 184-192.
·
Slate, D.J. (1987). A
Chess Program that Uses its Transposition Table to Learn from Experience. ICCA
Journal, Vol. 10, No. 2, pp. 59-71. (A)
·
Stiller, L. (1989).
Parallel Analysis of Certain Endgames. ICCA Journal, Vol. 12, No. 2, pp.
55-64. (A)
·
Stiller, L. (1991). Some
Results from a Massively Parallel Retrograde Analysis. ICCA Journal, Vol.
14, No. 3, pp. 129-134. (N)
·
Stiller, L. and The
Editors (1991). Karpov and Kasparov: The End is Perfection. ICCA Journal,
Vol. 14, No. 4, pp. 198-201. (N)
·
Stiller, L. (1992).
KQNKRR. ICCA Journal, Vol. 15, No. 1, pp. 16-18. (N)
·
Stiller, L.B. (2001). Retrograde Analysis: Software
Architecture. ICGA Journal, Vol. 24, No. 2, pp. 86-87.
·
Sturman, M. (1996).
Beware the Bishop Pair. ICCA Journal, Vol. 19, No. 2, pp. 83-93. (A)
·
Szabo, A. and Szabo, B.
(1988). The Technology Curve Revisited. ICCA Journal, Vol. 11, No. 1,
pp. 14-20. (A)
·
Tamplin, J. and Haworth, G.McC. (2001). Ken Thompson’s
6-Man Tables. ICGA Journal, Vol. 24, No. 2, pp. 83-85.
·
Thompson, K. (1986).
Retrograde Analysis of Certain Endgames. ICCA Journal, Vol. 9, No. 3,
pp. 131-139. (A)
·
Thompson, K. (1986). An
Example of QPvQ. ICCA Journal, Vol. 9, No. 4, pp. 201-204. (N)
·
Thompson, K. (1990).
KQPKQ and KRPKR Endings. ICCA Journal, Vol. 13, No. 4, pp. 196-199. (N)
·
Thompson, K. (1991). New
Results for KNPKB and KNPKN Endgames. ICCA Journal, Vol. 14, No. 1, p.
17. (N)
·
Thompson, K. (1996).
6-Piece Endgames. ICCA Journal, Vol. 19, No. 4, pp. 215-226. (A)
·
Thompson, K. (2000). The
Longest: KRNKNN in 262. ICGA Journal, Vol. 23, No. 1, pp. 35-36. (N)
·
Thomsen, T. (2000). Lambda-Search in Game Trees –
with Application to Go. ICGA Journal, Vol. 23, No. 4, pp. 203-217. (A)
·
Tiggelen, A. van (1991).
Neural Networks as a Guide to Optimization. The Chess Middle Game Explored. ICCA
Journal, Vol. 14, No. 3, pp. 115-118. (A)
·
Timoshchenko, G. (1993).
Bishop or Knight? ICCA Journal, Vol. 16, No. 4, pp. 209-216. (N)
·
Tunstall-Pedoe, W.
(1991). Genetic Algorithms Optimizing Evaluation Functions. ICCA Journal,
Vol. 14, No. 3, pp. 119-128. (A)
·
Uiterwijk, J.W.H.M.
(1988). David N.L. Levy (Editor): Computer Games II. ICCA Journal, Vol.
11, No. 4, pp. 161-162. (R)
·
Uiterwijk, J.W.H.M.
(1989). Hermann Kaindl: Problemlösen durch heuristische Suche in der
artificial Intelligence. ICCA Journal, Vol. 12, No. 3, pp. 170-171. (R)
·
Uiterwijk, J.W.H.M.
(1991). D.N.L. Levy and D.F. Beal (eds.): Heuristic Programming in Artificial
Intelligence 2. ICCA Journal, Vol. 14, No. 3, pp. 143-146. (R)
·
Uiterwijk, J.W.H.M.
(1992). The Countermove Heuristic. ICCA Journal, Vol. 15, No. 1, pp.
8-15. (A)
·
Uiterwijk, J.W.H.M.
(1992). Memory Efficiency in some Heuristics. ICCA Journal, Vol. 15, No.
2, pp. 67-74. (A)
·
Uiterwijk, J.W.H.M. and
Iida, H. (1995). H. Matsubara (ed.): Proceedings of the Game Programming
Workshop in Japan '95. ICCA Journal, Vol. 18, No. 4, pp. 227-229. (R)
·
Verhoef, T.F. and
Wesselius, J.H. (1987). Two-Ply KRKN: Safely Overtaking Quinlan. ICCA
Journal, Vol. 10, No. 4, pp. 181-190. (A)
·
Wágner, J. and Virág, I. (2001). Solving Renju. ICGA
Journal, Vol. 24, No. 1, pp. 30-35. (N)
·
Walker, A.N. (1984).
Uniqueness in Game Trees. ICCA Journal, Vol. 7, No. 4, pp. 193-202.
·
Walker, A.N. (1996).
Hybrid Heuristic Search. ICCA Journal, Vol. 19, No. 1, pp. 17-23. (A)
·
Warnock, T. and
Wendroff, B. (1988). Search Tables in Computer Chess. ICCA Journal, Vol.
11, No. 1, pp. 10-13. (A)
·
Weill, J.-C. (1992). The
NegaC* Search. ICCA Journal, Vol. 15, No. 1, pp. 3-7. (A)
·
Weill, J.-C. (1996). The
ABDADA Distributed Minimax-Search Algorithm. ICCA Journal, Vol. 19, No.
1, pp. 3‑16. (A)
·
Wendroff, B. (1985).
Attack Detection and Move Generation on the X-MP/48. ICCA Journal, Vol.
8, No. 2, pp. 58-65.
·
White, J.F. (1988).
Querg Chess. ICCA Journal, Vol. 11, Nos. 2/3, pp. 72-80. (A)
·
White, J.F. (1990). The
Amateur Book-Opening Routine. ICCA Journal, Vol. 13, No. 1, pp. 22-26. (N)
·
Wiereyn, P.H. (1985).
Inventive Problem Solving. ICCA Journal, Vol. 8, No. 4, pp. 230-234.
·
Wiereyn, P. (1997). Genius 3 Cooked Endgame Studies. ICCA Journal, Vol. 20, No. 3,
pp. 177-179. (N)
·
Winands, M.H.M., Uiterwijk,
J.W.H.M., and Herik, H.J. van den (2001). The Quad Heuristic in Lines of Action.
ICGA Journal, Vol. 24, No. 1, pp. 3-15. (A)
·
Winkler, F.-G. and
Fürnkranz, J. (1998). A Hypothesis on the Divergence of AI Research. ICCA
Journal, Vol. 21, No. 1, pp. 3-13. (A)
·
Wirth, C. and
Nievergelt, J. (1999). Exhaustive and Heuristic Retrograde Analysis of the
KPPKP Endgame. ICCA Journal, Vol. 22, No. 2, pp. 67-80. (A)
·
Ye, C. and Marsland,
T.A. (1992). Experiments in Forward Pruning with Limited Extensions. ICCA
Journal, Vol. 15, No. 2, pp. 55-66. (A)
·
Yoshikawa, A. and Iida,
H. (1997). H. Matsubara (ed.): Proceedings of Game Programming Workshop in
Japan '97. ICCA Journal, Vol. 20, No. 4, pp. 249-252. (R)
·
Zellner, H. (1986).
Compressing Databases down to Micro Size. ICCA Journal, Vol. 9, No. 4,
pp. 199-200. (N)
·
Zellner, H. (1987). KBBK
Squeezed into a Micro. ICCA Journal, Vol. 10, No. 1, pp. 37-39. (N)
·
Zellner, H., Herik, H.J.
van den and Herschberg, I.S. (1987). Corrections and Substantiations to KBNK.
ICCA Journal, Vol. 10, No. 3, p. 139. (N)
·
Zellner, H. (1989). The
KPK Database Revisited. ICCA Journal, Vol. 12, No. 2, pp. 78-82. (N)
·
Zellner, H. (1989).
KBBKN on a Micro. ICCA Journal, Vol. 12, No. 3, pp. 163-164. (N)
·
Zobrist, A.L. (1990). A
New Hashing Method with Applications for Game Playing. ICCA Journal,
Vol. 13, No. 2, pp. 69-73. (A)
·
Zuse, K. (1990). The Way
from the Computers Z1, Z3 and Z4 to Plankalkül. ICCA Journal, Vol. 13,
No. 2, pp. 55-68. (A)