ICGA/ICCA Journal Table of Contents

Compiled by Jos Uiterwijk


This collection contains the references to all (scientific) Articles, Notes and Literature Reviews, appeared in the ICGA Journal (previously ICCA Journal), starting from Vol. 6, No. 3 (August 1983) up to and including Vol. 24, No. 2 (June 2001).

The list is alphabetically ordered by senior author. The symbols following each reference stand for Article (A), Note (N) or Review (R). The publications before Volume 9 are not distinguished into Articles and Notes; then a marking symbol has been omitted.

This list can also be obtained from the web in one of three formats:


·         Allis, L.V. (1992). Ingo Althöfer: On Pathology in Game Tree and Other Recursion Tree Models. ICCA Journal, Vol. 15, No. 2, p. 80. (R)

·         Althöfer, I. (1988). Root Evaluation Errors: How they Arise and Propag­ate. ICCA Journal, Vol. 11, Nos. 2/3, pp. 55-63. (A)

·         Althöfer, I. (1988). Günther Schrüfer: Minimax-suchen: Kosten, Qualität und Algorith­men. ICCA Journal, Vol. 11, No. 4, pp. 160-161. (R)

·         Althöfer, I. (1989). Retrograde Analysis and Two Computerizable Defini­tions of the Quality of Chess Games. ICCA Journal, Vol. 12, No. 2, pp. 74-78. (N)

·         Althöfer, I. (1990). H.-J. Kraas: Zur Parallelisierung des SSS*-Algorithmus. ICCA Journal, Vol. 13, No. 3, pp. 143-144. (R)

·         Althöfer, I. (1990). Compressing Chess Games with the Help of a Fast Deterministic Chess Program. ICCA Journal, Vol. 13, No. 4, pp. 200-203. (N)

·         Althöfer, I. (1991). Sören W. Perrey: Mathematische Methoden der Künstlichen Intelligenz: zur Quiescence-Suche in Spielbäumen. ICCA Journal, Vol. 14, No. 2, p. 84. (R)

·         Althöfer, I. (1991). An Additive Evaluation Function in Chess. ICCA Journal, Vol. 14, No. 3, pp. 137-141. (N)

·         Althöfer, I. (1992). On Asymmetries in Chess Programs. ICCA Journal, Vol. 15, No. 1, pp. 23-26. (N)

·         Althöfer, I. (1992). Bernhard Balkenhol: K-reguläre Minimax-Bäume mit distinkten Blattwerten, die bei beliebiger Sortierung "leicht" für den alpha-beta Algorithmus sind. ICCA Journal, Vol. 15, No. 2, p. 81. (R)

·         Althöfer, I. (1993). On Telescoping Linear Evaluation Functions. ICCA Journal, Vol. 16, No. 2, pp. 91-94. (N)

·         Althöfer, I. (1993). Rainer Feldmann: Game Tree Search with Massively Parallel Systems. ICCA Journal, Vol. 16, No. 3, pp. 147-148. (R)

·         Althöfer, I. and Walter, B. (1994). Weak Zugzwang: Statistics on some Chess Endgames. ICCA Journal, Vol. 17, No. 2, pp. 75-77. (N)

·         Althöfer, I. (1994). Peter Mysliwietz: Konstruktion und Optimierung von Bewertungsfunktionen beim Schach. ICCA Journal, Vol. 17, No. 2, pp. 82-83. (R)

·         Althöfer, I. (1994). Sören W. Perrey: Einige stochastische Modelle für Zwei-Personen-Spiele. ICCA Journal, Vol. 17, No. 2, pp. 83-84. (R)

·         Althöfer, I. (1994). Swen Osterkamp and Britta Schanz: Strategien für Systeme von züfallig entscheidenden Beratern und die Kompetenz von "Dreihirn". ICCA Journal, Vol. 17, No. 2, p. 84. (R)

·         Althöfer, I. (1995). M. Buro: Techniques for the Evaluation of Game Positions Using Examples.  ICCA Journal, Vol. 18, No. 1, p. 34. (R)

·         Althöfer, I. (1995). Ralph U. Gasser: Harnessing Computational Resources for Efficient Exhaustive Search. ICCA Journal, Vol. 18, No. 2, pp. 85-86. (R)

·         Althöfer, I. (1997). On the k-best Mode in Computer Chess: Measuring the Similarity of Move Proposals. ICCA Journal, Vol. 20, No. 3, pp. 152-165. (A)

·         Anantharaman, T.S., Campbell, M.S. and Hsu, F. (1988). Singular Exten­sions: Adding Selectivity to Brute-Force Searching. ICCA Journal, Vol. 11, No. 4, pp. 135-143. (A)

·         Anantharaman, T.S. (1991). Confidently Selecting a Search Heuristic. ICCA Journal, Vol. 14, No. 1, pp. 3-16. (A)

·         Anantharaman, T.S. (1991). Extension Heuristics. ICCA Journal, Vol. 14, No. 2, pp. 47-65. (A)

·         Anantharaman, T.S. (1997). Evaluation Tuning for Computer Chess: Linear Discriminant Methods. ICCA Journal, Vol. 20, No. 4, pp. 224-242. (A)

·         [Anonymous] (The Editors, 1987). Given a Queen, what Price the Issue? ICCA Journal, Vol. 10, No. 2, p. 95. (N)

·         [Anonymous] (The Editors, 1992). Thompson: All about Five Men. ICCA Journal, Vol. 15, No. 3, pp. 140-143. (N)

·         [Anonymous] (The Editors, 1993). Thompson: Quintets with Variations. ICCA Journal, Vol. 16, No. 2, pp. 86-90. (N)

·         Bal, H.E. and Renesse, R. van (1986). A Summary of Parallel Alpha-Beta Search Results. ICCA Journal, Vol. 9, No. 3, pp. 146-149. (A)

·         Balkenhol, B. (1994). Data Compression in Encoding Chess Positions. ICCA Journal, Vol. 17, No. 3, pp. 132-140. (A)

·         Barth, W. and Barth, S. (1992). Validating a Range of Endgame Programs. ICCA Journal, Vol. 15, No. 3, pp. 132-139. (A)

·         Barth, W. (1995). Combining Knowledge and Search to Yield Infallible Endgame Programs. A study of passed Pawns in the KPKP endgame. ICCA Journal, Vol. 18, No. 3, pp. 149-159. (A)

·         Barth, W. (1995). The KPKP Endgame: An Amplification. ICCA Journal, Vol. 18, No. 4, pp. 225-226. (N)

·         Baxter, J., Tridgell, A., and Weaver, L. (1998). Experiments in Parameter Learning using Temporal Differences. ICCA Journal, Vol. 21, No. 2, pp. 84-99. (A)

·         Beal, D.F. (1984). Mixing Heuristic and Perfect Evaluations: Nested Minimax. ICCA Journal, Vol. 7, No. 1, pp. 10-15.

·         Beal, D.F. (1984). Mating Sequences in the Quiescence Search. ICCA Journal, Vol. 7, No. 3, pp. 133-137.

·         Beal, D.F. (1986). Selective Search without Tears. ICCA Journal, Vol. 9, No. 2, pp. 76-80. (A)

·         Beal, D.F. (1986). M.M. Botvinnik: Computers in Chess - solving inexact search prob­lems. ICCA Journal, Vol. 9, No. 2, pp. 88-89. (R)

·         Beal, D.F. (1992). H.J. van den Herik and L.V. Allis (eds.): Heuristic Programming in Artificial Intelligence 3. ICCA Journal, Vol. 15, No. 2, pp. 79-80. (R)

·         Beal, D.F. and Smith, M.C. (1994). Random Evaluations in Chess. ICCA Journal, Vol. 17, No. 1, pp. 3-9. (A)

·         Beal, D.F. (1995). An Integrated-Bounds-and-Values (IBV) Numeric Scale for Minimax Searches. ICCA Journal, Vol. 18, No. 2, pp. 77-81. (A)

·         Beal, D.F. and Smith, M.C. (1995). Quantification of Search-Extension Benefits. ICCA Journal, Vol. 18, No. 4, pp. 205-218. (A)

·         Beal, D.F. and Smith, M.C. (1996). Multiple Probes of Transposition Tables. ICCA Journal, Vol. 19, No. 4, pp. 227-233. (A)

·         Beal, D.F. and Smith, M.C. (1997). Learning Piece Values Using Temporal Differences. ICCA Journal, Vol. 20, No. 3, pp. 147-151. (A)

·         Beal, D.F. and Smith, M.C. (1999). Learning Piece-Square Values using Temporal Differences. ICCA Journal, Vol. 22, No. 4, pp. 223-235. (A)

·         Beasly, J.D. (2001). Computer Discoveries in Losing Chess. ICGA Journal, Vol. 24, No. 2, pp. 102-104.

·         Benn, S. and Kopec, D. (1993). The Bratko-Kopec Test Recalibrated. ICCA Journal, Vol. 16, No. 3, pp. 144-146. (N)

·         Bergen, A.R.D. van (1985). An Ulti-mate Look at the KPK Data Base. ICCA Journal, Vol. 8, No. 4, pp. 216-218.

·         Bergen, A.R.D. van and Storm, T. van der (1986). The KPK Endgame: a Unit Correc­tion. ICCA Journal, Vol. 9, No. 1, pp. 35-36. (N)

·         Berliner, H.J. (1987). Some Innovations Introduced by Hitech. ICCA Journal, Vol. 10, No. 3, pp. 111-117. (A)

·         Berliner, H.J. (1992). Allen Newell 1927-1992, In Memoriam. ICCA Journal, Vol. 15, No. 3, pp. 144-145. (N)

·         Berliner, H.J. (1996). Why Did Kasparov Blink? ICCA Journal, Vol. 19, No. 2, pp. 99-100. (N)

·         Bettadapur, P. (1986). Influence of Ordering on Capture Search. ICCA Journal, Vol. 9, No. 4, pp. 180-188. (A)

·         Billings, D. (2000). Thoughts on RoShamBo. ICGA Journal, Vol. 23, No. 1, pp. 3-8. (A)

·         Björnsson, Y., Marsland, T.A., Schaeffer, J. and Junghanns, A. (1997). Searching with Uncertainty Cut-offs. ICCA Journal, Vol. 20, No. 1, pp. 29-37. (A)

·         Björnsson, Y. (1997). M. Newborn: Kasparov versus Deep Blue: Computer Chess Comes of Age. ICCA Journal, Vol. 20, No. 2, p. 92. (R)

·         Botvinnik, M.M. (1983). The Game of Chess: Its past, present and future. ICCA Journal, Vol. 6, No. 3, pp. 6-9.

·         Botvinnik, M.M. (1993). Three Positions. ICCA Journal, Vol. 16, No. 2, pp. 71-75. (A)

·         Bramer, M.A. (1986). KPK Endgame Databases: a response from the source. ICCA Journal, Vol. 9, No. 3, pp. 150-151. (N)

·         Bratko, I., Tancig, P. and Tancig, S. (1984). Detection of Positional Patterns in Chess. ICCA Journal, Vol. 7, No. 2, pp. 63-73.

·         Breuker, D.M., Uiterwijk, J.W.H.M. and Herik, H.J. van den (1994). Replacement Schemes for Transposition Tables.  ICCA Journal, Vol. 17, No. 4, pp. 183-193. (A)

·         Breuker, D.M., Uiterwijk, J.W.H.M. and Herik, H.J. van den (1996). Replacement Schemes and Two-Level Tables. ICCA Journal, Vol. 19, No. 3, pp. 175-180. (N)

·         Brockington, M.G. (1996). A Taxonomy of Parallel Game-Tree Search Algorithms. ICCA Journal, Vol. 19, No. 3, pp. 162-174. (A)

·         Brockington, M. (2000). Computer Chess Meets Planning.  ICGA Journal, Vol. 23, No. 2, pp. 85-93. (N)

·         Bruin, A. de, Pijls, W. and Plaat, A. (1994). Solution Trees as a Basis for Game-Tree Search. ICCA Journal, Vol. 17, No. 4, pp. 207-219. (A)

·         Buro, M. (1995). ProbCut: An Effective Selective Extension of the α-β Algorithm.  ICCA Journal, Vol. 18, No. 2, pp. 71-76. (A)

·         Buro, M. (1999). Toward Opening Book Learning. ICCA Journal, Vol. 22, No. 2, pp. 98-102. (N)

·         Buro, M. (1999). Efficient Approximation of Backgammon Race Equities. ICCA Journal, Vol. 22, No. 3, pp. 133-142. (A)

·         Campbell, M. (1991). D.F. Beal (ed.): Advances in Computer Chess 6. ICCA Journal, Vol. 14, No. 3, pp. 146-148. (R)

·         Chen, K.-H. (2000). Some Practical Techniques for Global Search in Go. ICGA Journal, Vol. 23, No. 2, pp. 67-74. (A)

·         Chinchalkar, S. (1996). An Upper Bound for the Number of Reachable Positions. ICCA Journal, Vol. 19, No. 3, pp. 181-183. (N)

·         Ciancarini, C.P. (1994). Experiments in Distributing and Co-ordinating Knowledge. ICCA Journal, Vol. 17, No. 3, pp. 115-131. (A)

·         Ciancarini, C.P. (1994). Distributed Searches: a Basis for Comparison. ICCA Journal, Vol. 17, No. 4, pp. 194-206. (A)

·         Cifuentes, R., Zeeuw, M. de, and Reek, J. van (1997). Secrets of Chess Endings. ICCA Journal, Vol. 20, No. 4, pp. 246-249. (N)

·         Coplan, K.P. (1998). Synthesis of Chess and Chess-like Endgames by Recursive Optimisation. ICCA Journal, Vol. 21, No. 3, pp. 169-182. (A)

·         Coplan, K.P. (2001). Synthesis of Chess and Chess-like Endgames: A Proof of Correctness. ICGA Journal, Vol. 24, No. 1, pp. 16-29. (A)

·         Cracraft, S.M. (1984). Bitmap Move Generation in Chess. ICCA Journal, Vol. 7, No. 3, pp. 146-153.

·         DeCoste, D. (1998). The Significance of Kasparov versus Deep Blue and the Future of Computer Chess.  ICCA Journal, Vol. 21, No. 1, pp. 33-43. (N)

·         Dekker, S.T., Herik, H.J. van den and Herschberg, I.S. (1987). Com­plexity Starts at Five. ICCA Journal, Vol. 10, No. 3, pp. 125-138. (A)

·         Dennett, D.C. (1997). Can Machines Think? Deep Blue and Beyond. ICCA Journal, Vol. 20, No. 4, pp. 215-223. (A)

·         Donninger, C. (1993). Null Move and Deep Search: Selective-Search Heuristics for Obtuse Chess Programs. ICCA Journal, Vol. 16, No. 3, pp. 137-143. (A)

·         Donninger, Chr. (1994). A la Recherche du Temps Perdu: 'That was easy'. ICCA Journal, Vol. 17, No. 1, pp. 31-35. (N)

·         Donninger, C. (1996). CHE: A Graphical Language for Expressing Chess Knowledge. ICCA Journal, Vol. 19, No. 4, pp. 234-241. (N)

·         Donskoy, M. and Schaeffer, J. (1989). Perspectives on Falling from Grace. ICCA Journal, Vol. 12, No. 3, pp. 155-163. (N)

·         Donskoy, M.V. (1990). Fundamental Concepts in Search. ICCA Journal, Vol. 13, No. 3, pp. 133-137. (A)

·         Donskoy, M.V., Herik, H.J. van den and Herschberg, I.S. (1990). Finessing in Games. ICCA Journal, Vol. 13, No. 4, pp. 203-204. (N)

·         Editor, The (2000). A Measure of Beauty.  ICGA Journal, Vol. 23, No. 2, p. 93. (N)

·         Edwards, S.J. and the Editorial Board (1995). An Examination of the Endgame KBNKN. ICCA Journal, Vol. 18, No. 3, pp. 160-167. (N)

·         Edwards, S.J. (1995). Comments on Barth's Article Combining Knowledge and Search to Yield Infallible Endgame Programs. ICCA Journal, Vol. 18, No. 4, pp. 219-225. (N)

·         Edwards, S.J. (1996). An Examination of the Endgame KBBKN. ICCA Journal, Vol. 19, No. 1, pp. 24-32. (N)

·         Egnor, D. (2000). Iocaine Powder. ICGA Journal, Vol. 23, No. 1, pp. 33-35. (N)

·         Elkies, N.D. (2001). Endgame Tables and Chess Composition. ICGA Journal, Vol. 24, No. 2, pp. 93-101.

·         Eskiciolu, M.R. (1990). H.E. Bal: The Shared Data-Object Model as a Paradigm for Programming Distributed Systems. ICCA Journal, Vol. 13, No. 1, p. 27. (R)

·         Falk, L. and The Editorial Board (1989). So Help Me the Database. ICCA Journal, Vol. 12, No. 3, pp. 165-166. (N)

·         Feldmann, R., Monien, B., Mysliwietz, P. and Vornberger, O. (1989). Distributed Game-Tree Search. ICCA Journal, Vol. 12, No. 2, pp. 65-73. (A)

·         Feldmann, R., Monien, B., Mysliwietz, P. and Vornberger, O. (1990). Response to a Comment on 'Distributed Game-Tree Search'. ICCA Journal, Vol. 13, No. 1, pp. 20-21. (N)

·         Finkelstein, L. and Markovitch, S. (1998). Learning to Play Chess Selectively by Acquiring Move Patterns. ICCA Journal, Vol. 21, No. 2, pp. 100-119. (A)

·         Forthoffer, D., Rasmussen, L. and Dekker, S.T. (1989). A Correction to some KRKB-Database Results. ICCA Journal, Vol. 12, No. 1, pp. 25-27. (N)

·         Frey, P.W. (1985). An Empirical Technique for Developing Evaluation Func­tions. Some thoughts with a review of Mitchell's thesis. ICCA Journal, Vol. 8, No. 1, pp. 17-22.

·         Frey, P.W. (1986). Fuzzy Production Rules in Chess. ICCA Journal, Vol. 9, No. 4, pp. 175-179. (A)

·         Frey, P.W. (1991). Memory-Based Expertise: Computer Chess vs. AI. ICCA Journal, Vol. 14, No. 4, pp. 192-197. (A)

·         Fürnkranz, J. (1996). Machine Learning in Computer Chess: The Next Generation. ICCA Journal, Vol. 19, No. 3, pp. 147-161. (A)

·         George, M. and Schaeffer, J. (1990). Chunking for Experience. ICCA Journal, Vol. 13, No. 3, pp. 123-132. (A)

·         Good, I.J. (1988). Some Comments Concerning an Article by De Groot. ICCA Journal, Vol. 11, Nos. 2/3, p. 80. (N)

·         Gosling, B. (1992). Chess Computers and Endgame Studies. ICCA Journal, Vol. 15, No. 1, pp. 19-23. (N)

·         Grand, H. le (1986). The Impact of Computers on Chess-Problem Composi­tion. ICCA Journal, Vol. 9, No. 3, pp. 152-153. (N)

·         Greenblatt, R.D. (1992). Wedgitude. ICCA Journal, Vol. 15, No. 4, pp. 192-198. (A)

·         Greer, K.R.C., Ojha, P.C., and Bell, D.A. (1999). A Pattern-Oriented Approach to Move Ordering: the Chessmaps Heuristic.  ICCA Journal, Vol. 22, No. 1, pp. 13-21. (A)

·         Groot, A.D. de (1986). Intuition in Chess. ICCA Journal, Vol. 9, No. 2, pp. 67-75. (A)

·         Groot, A.D. de (1987). Some Benefits of Advances in Computer Chess. ICCA Journal, Vol. 10, No. 2, pp. 72-77. (A)

·         Groot, A.D. de (1988). A Rejoinder to I.J. Good's Comments. ICCA Journal, Vol. 11, Nos. 2/3, p. 81. (N)

·         Groot, A.D. de (1992). Allen Newell: An Adieu. ICCA Journal, Vol. 15, No. 3, pp. 146-148. (N)

·         Hartmann, D. (1987). How to Extract Relevant Knowledge from Grandmaster Games. Part 1: Grandmasters have insights - the problem is what to incor­porate into practical programs. ICCA Journal, Vol. 10, No. 1, pp. 14-36. (A)

·         Hartmann, D. (1987). D.F. Beal (Editor): Advances in Computer Chess 4. ICCA Journal, Vol. 10, No. 1, pp. 41-42. (R)

·         Hartmann, D. (1987). How to Extract Relevant Knowledge from Grandmaster Games. Part 2: The notion of mobility, and the work of De Groot and Slater. ICCA Journal, Vol. 10, No. 2, pp. 78-90. (A)

·         Hartmann, D. (1987). R. Bartel, H.J. Kraas and G. Schrüfer: Das grosse Computer­schach-Buch. ICCA Journal, Vol. 10, No. 2, pp. 96-97. (R)

·         Hartmann, D. (1987). Peter van Diepen and Jaap van den Herik: Schaken voor Computers. ICCA Journal, Vol. 10, No. 3, p. 143. (R)

·         Hartmann, D. (1987). Reiner Seidel: Grundlagen einer wissenschaftlichen Schach­theorie. ICCA Journal, Vol. 10, No. 4, pp. 195-196. (R)

·         Hartmann, D. (1988). Christian Posthoff and Günter Reinemann: Com­puter­schach - Schachcomputer. ICCA Journal, Vol. 11, No. 1, pp. 34-35. (R)

·         Hartmann, D. (1988). Rejoinder to Seidel's Reply. ICCA Journal, Vol. 11, No. 1, pp. 38-39. (R)

·         Hartmann, D. (1988). Butterfly Boards. ICCA Journal, Vol. 11, Nos. 2/3, pp. 64-71. (A)

·         Hartmann, D. (1988). Alen D. Shapiro: Structured Induction in Expert Sys­tems. ICCA Journal, Vol. 11, No. 4, pp. 163-164. (R)

·         Hartmann, D. (1989). David N.L. Levy (Editor): Computer Chess Compen­dium. ICCA Journal, Vol. 12, No. 1, pp. 27-28. (R)

·         Hartmann. D. (1989). J.E. Hayes, D. Michie and J. Richards (Editors): Machine Intel­ligence 11: Logic and the Acquisition of Knowledge. ICCA Journal, Vol. 12, No. 3, pp. 168-169. (R)

·         Hartmann, D. (1991). A Tale of Two Sequels; David Levy and Monty Newborn: How Computers Play Chess; T. Anthony Marsland and Jonathan Schaeffer (eds.): Chess, Computers, and Cognition. ICCA Journal, Vol. 14, No. 2, pp. 79-83. (R)

·         Hartmann, D. (1994). H.J. van den Herik, I.S. Herschberg and J.W.H.M. Uiterwijk (eds.): Advances in Computer Chess 7. ICCA Journal, Vol. 17, No. 3, pp. 149-151. (R)

·         Hartmann, D. (1997). Jonathan Schaeffer: One Jump Ahead: Challenging Human Supremacy in Checkers. ICCA Journal, Vol. 20, No. 3, pp. 180-182. (R)

·         Hartmann, D. (1997). H.J. van den Herik and J.W.H.M. Uiterwijk (eds.): Advances in Computer Chess 8. ICCA Journal, Vol. 20, No. 3, pp. 183-185. (R)

·         Hartmann, D. (1998). Dennis Breuker: Memory versus Search in Games. ICCA Journal, Vol. 21, No. 4, pp. 245-247. (R)

·         Hartmann, D. (1999). Ingo Althöfer's 13 Years of 3-Hirn. ICCA Journal, Vol. 22, No. 1, pp. 33-35. (R)

·         Hartmann, D. (1999). A Transference of Bones. ICCA Journal, Vol. 22, No. 3, pp. 143-144. (R)

·         Hartmann, D. (1999). Hands Off Hans! ICCA Journal, Vol. 22, No. 4, pp. 241-243. (R)

·         Hartmann, D. (2000). E.A. Heinz: The Importance of Being Scalable. ICGA Journal, Vol. 23, No. 1, pp. 37-38. (R)

·         Hartmann, D. (2000). H.J. van den Herik and H. Iida (eds.): Games in AI Research. ICGA Journal, Vol. 23, No. 2, pp. 97-99. (R)

·         Hartmann, D. (2001). J.W. Romein: Multigame – An Environment for Distributed Game-tree Research. ICGA Journal, Vol. 24, No. 1, pp. 35-36. (R)

·         Haworth, G.McC. and Velliste, M. (1998). Chess Endgames and Neural Networks. ICCA Journal, Vol. 21, No. 4, pp. 211-227. (A)

·         Haworth, G.McC. (2000). Strategies for Constrained Optimisation. ICGA Journal, Vol. 23, No. 1, pp. 9-20. (A)

·         Haworth, G.McC. (2000). Deepest Chess Win Revisited. ICGA Journal, Vol. 23, No. 2, pp. 94-96. (N)

·         Heijden, H.M.J.F. van der (2001). Endgame Tables and Endgame Study Composition. ICGA Journal, Vol. 24, No. 2, pp. 88-92.

·         Heinz, E.A. (1997). How DarkThought Plays Chess. ICCA Journal, Vol. 20, No. 3, pp. 166-176. (N)

·         Heinz, E.A. (1998). Extended Futility Pruning. ICCA Journal, Vol. 21, No. 2, pp. 75-83. (A)

·         Heinz, E.A. (1998). Efficient Interior-Node Recognition. ICCA Journal, Vol. 21, No. 3, pp. 157-168. (A)

·         Heinz, E.A. (1998). DarkThought Goes Deep. ICCA Journal, Vol. 21, No. 4, pp. 228-244. (A)

·         Heinz, E.A. (1999). Endgame Databases and Efficient Index Schemes for Chess.  ICCA Journal, Vol. 22, No. 1, pp. 22-32. (N)

·         Heinz, E.A. (1999). Knowledgeable Encoding and Querying of Endgame Databases. ICCA Journal, Vol. 22, No. 2, pp. 81-97. (A)

·         Heinz, E.A. (1999). Adaptive Null-Move Pruning. ICCA Journal, Vol. 22, No. 3, pp. 123-132. (A)

·         Heinz, E.A. (2000). AEL Pruning. ICGA Journal, Vol. 23, No. 1, pp. 21-32. (A)

·         Heinz, E.A. (2001). Self-play, Deep Search and Diminishing Returns. ICGA Journal, Vol. 24, No. 2, pp. 75-79.

·         Herbeck, H. and Barth, W. (1996). An Explanation Tool for Chess Endgames Based on Rules. ICCA Journal, Vol. 19, No. 2, pp. 75-82. (A)

·         Herik, H.J. van den and Jong-Gierveld, J. de (1983). Computer Chess: Trick or Treat? Preliminary thoughts on threats and rewards. ICCA Journal, Vol. 6, No. 4, pp. 15-22.

·         Herik, H.J. van den and Jong-Gierveld, J. de (1984). Computer Chess: Trick or Treat? Part II: threats and fears investigated. ICCA Journal, Vol. 7, No. 1, pp. 16-22.

·         Herik, H.J. van den and Jong-Gierveld, J. de (1984). Computer Chess: Trick or Treat? Part III: some fears revealed. ICCA Journal, Vol. 7, No. 2, pp. 74-83.

·         Herik, H.J. van den and Herschberg, I.S. (1985). The Construction of an Omnis­cient Endgame Data Base. ICCA Journal, Vol. 8, No. 2, pp. 66-87.

·         Herik, H.J. van den and Herschberg, I.S. (1985). Elementary Theory Improved, a Con­jecture Refuted. ICCA Journal, Vol. 8, No. 3, pp. 141-149.

·         Herik, H.J. van den and Herschberg, I.S. (1986). A Data Base on Data Bases. ICCA Journal, Vol. 9, No. 1, pp. 29-34. (A)

·         Herik, H.J. van den (1986). Roycroft's 5-Man Chess Endgame Series. ICCA Journal, Vol. 9, No. 3, pp. 154-155. (R)

·         Herik, H.J. van den and Herschberg, I.S. (1986). A Note on KBBK. ICCA Journal, Vol. 9, No. 4, p. 199. (N)

·         Herik, H.J. van den and Herschberg, I.S. (1987). The KBBKN Statistics: New data from Ken Thompson. ICCA Journal, Vol. 10, No. 1, pp. 39-40. (N)

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